Author: Steve Boelhouwer

We’ve all thought about it. Sitting in a dark theater watching the latest Hollywood blockbuster, how many times have we been completely caught up in the onscreen action, only to be brought back to reality by an ill-conceived scene or confusing turn of events. I mean, what was the director thinking? We would have known better than to put that clunker of a scene in the movie. After all, that’s what makes games so engaging – we have control over the action and the eventual outcome. But what if the people making movies could achieve that same level of interactivity…

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